如何使用:
There are two ways to use the autoloader:
使用自动加载器有两种方法:
选项 1:有效载荷管理器
If no autoload.txt config is found, the autoloader will automatically launch Payload Manager — a fully-featured PS5 payload manager with a web UI. This lets you configure and send payloads directly from your browser, without needing to manually set up config files or transfer ELF files ahead of time.
如果未找到 autoload.txt 配置文件,自动加载器将自动启动 Payload Manager—— 一个功能齐全的 PS5 有效载荷管理器,带有 Web 用户界面。这使您可以直接通过浏览器配置和发送有效载荷,而无需事先手动设置配置文件或传输 ELF 文件。
Just run the autoloader — if there's nothing configured, Payload Manager starts automatically.
只需运行自动加载器——如果没有进行任何配置,有效载荷管理器将自动启动。
Note: Payload Manager also has its own built-in autoload feature, which lets you configure payloads to load automatically on startup — all managed through its web UI. This is separate from the
autoload.txtmechanism described below.
注意: 有效载荷管理器也内置了自动加载功能,允许您配置有效载荷在启动时自动加载——所有操作均可通过其 Web 用户界面完成。这与下文所述的autoload.txt机制不同。
Option 2: Manual Config (
autoload.txt)选项 2:手动配置(
autoload.txt )
For a fixed, automated payload chain, you can configure payloads manually:
对于固定的、自动化的有效载荷链,您可以手动配置有效载荷:
- Create a directory named
ps5_autoloader.
创建一个名为ps5_autoloader的目录。 - Inside this directory, place your
.elf/.binfiles, and anautoload.txtfile.
在这个目录下,放置你的.elf/.bin文件和一个autoload.txt文件。- In autoload.txt, list the files you want to load (one per line).
在 autoload.txt 中,列出要加载的文件(每行一个)。 - Filenames are case-sensitive - make sure the names exactly match your files.
文件名区分大小写——请确保文件名与文件完全匹配。 - You can add lines like
!1000to make the loader wait 1000ms before sending the next payload.
您可以添加类似!1000行,使加载器在发送下一个有效载荷之前等待 1000 毫秒。
- In autoload.txt, list the files you want to load (one per line).
- Put the
ps5_autoloaderdirectory in one of these locations:
将ps5_autoloader目录放在以下位置之一:- In the root of a USB drive
在 U 盘根目录 - In the internal drive at
/data/ps5_autoloader
在内部驱动器的/data/ps5_autoloader目录下
- In the root of a USB drive
- Import savedata to your game:
将存档导入游戏:
Follow the steps in SETUP.md to prepare and import the savedata for your Lua-compatible game.
请按照 SETUP.md(见下方) 中的步骤准备并导入 Lua 兼容游戏的存档数据。
-----------------------SETUP.md教程开始-----------------------
适用于 PS5/PS5 Slim/PS5 Pro
- PSN-activated PS5/PS5 Slim/PS5 Pro. Can be non-recent offline firmware if was activated in the past.
已通过 PSN 激活的 PS5/PS5 Slim/PS5 Pro。如果之前已激活,则可能是非最新的离线固件版本。 - A Jailbroken PS4 on a firmware version that is earlier or equivilant to the PS5/PS5 Slim/PS5 Pro. Refer to this table. For example, PS4 9.00 can be used to create save game for PS5 >=4.00 but not below that.
已破解的 PS4,其固件版本必须早于或等于 PS5/PS5 Slim/PS5 Pro。请参考此表。例如,PS4 9.00 可用于创建 PS5 4.00 的存档,但不能用于低于 4.00 的版本。
- Find your logged-in PSN account id on the PS5/PS5 Slim/PS5 Pro. Either by going to the PlayStation settings or by using this website.
在 PS5/PS5 Slim/PS5 Pro 上查找您已登录的 PSN 账号 ID。您可以通过进入 PlayStation 设置或使用此网站来查找。 - Take your account ID number (~19 characters long, for PSPlay) and convert it to hex using this website.
请使用此网站将您的帐户 ID 号(约 19 个字符长,适用于 PSPlay)转换为十六进制。
- Play the game for a while until you can create save data.
玩一段时间游戏,直到可以创建存档数据为止。 - Connect a USB disk to the PS4.
将 U 盘连接到 PS4。 - Use Apollo Save Tool to export decrypted save data to USB drive.
使用 Apollo Save Tool 将解密后的存档数据导出到 U 盘。 - Copy and paste all files from savedata into USB drive (x:\PS4\APOLLO\id_{YOUR_GAME_CUSA_ID}_savedata), overwriting currently existing save data.
将所有存档文件复制并粘贴到 USB 驱动器(x:\PS4\APOLLO\id_{YOUR_GAME_CUSA_ID}_savedata),覆盖当前存在的存档数据。 - Create new fake offline account.
创建一个新的虚假离线账户。 - Use Apollo Save Tool to activate the new fake account using the converted hex account ID from step 2.
使用 Apollo Save Tool,通过步骤 2 中转换的十六进制帐户 ID 激活新的虚假帐户。 - Switch to the activated fake account.
切换到已激活的虚假账户。 - Import savedata from USB drive using Apollo Save Tool. (
USB Saves -> Select the game -> Copy save game -> Copy to HDD)
使用 Apollo Save Tool 从 USB 驱动器导入存档。(USB Saves -> Select the game -> Copy save game -> Copy to HDD) - Use the PS4 settings menu to export the encrypted save data to the USB drive. (
Settings -> Application Saved Data Management -> Saved Data in System Storage -> Copy to USB Storage Device)
使用 PS4 设置菜单将加密的存档数据导出到 USB 驱动器。(Settings -> Application Saved Data Management -> Saved Data in System Storage -> Copy to USB Storage Device)
已激活 PSN 的 PS5/PS5 Slim/PS5 Pro -
- Make sure you're logged-in to the PSN-activated user.
请确保您已登录到已激活 PSN 的用户帐户。 - Connect your USB drive to the PS5/PS5 Slim/PS5 Pro.
将你的 U 盘连接到 PS5/PS5 Slim/PS5 Pro。 - Use the PS5 settings menu to import the encrypted save data from the USB drive. (
Saved Data and Game/App Settings -> Saved Data (PS4) -> Copy or Delete from USB Drive -> Select your game and import)
使用 PS5 设置菜单从 USB 驱动器导入加密的存档数据。(Saved Data and Game/App Settings -> Saved Data (PS4) -> Copy or Delete from USB Drive -> Select your game and import) - Run the game and check if there is a popup from lua loader.
运行游戏并检查是否有 Lua 加载器弹出窗口。- Some games require manual loading of save game, e.g. CUSA13303.
有些游戏需要手动加载存档,例如 CUSA13303。
- Some games require manual loading of save game, e.g. CUSA13303.
-----------------------SETUP.md教程结束-----------------------
Note: When an
autoload.txtconfig is found, Payload Manager is not launched automatically. If you also want Payload Manager available, placepldmgr.elfin yourps5_autoloaderdirectory and add it toautoload.txt.
注意: 如果找到了autoload.txt配置,有效载荷管理器不会自动启动。如果您也希望有效载荷管理器可用,请将pldmgr.elf放在ps5_autoloader目录中,并将其添加到autoload.txt中。
Currently this loader is compatible with the following games:
目前此加载器与以下游戏兼容:
| Game Title 游戏标题 | TITLE ID 标题 ID |
|---|---|
| Aerial Life 空中生活 |
CUSA17122 |
| Aibeya 艾贝亚 |
CUSA17068 |
| Aikagi 2 爱嘉城2 |
CUSA19556 |
| Aikagi Kimi to Issho ni Pack 与 Aikagi Kimi 一起打包 |
CUSA16229 |
| Fuyu Kiss 芙蓉之吻 |
CUSA29745 |
| Fuyu Kiss Demo 扶余之吻演示 |
CUSA29746 |
| Hamidashi Creative 哈米达创意 |
CUSA27389 |
| Hamidashi Creative Demo Hamidashi 创意演示 |
CUSA27390 |
| Haruoto Alice Gram Snow Drop 春人爱丽丝·格拉姆·雪滴 |
CUSA14324 |
| IxSHE Tell IxSHE 讲述 |
CUSA17112 |
| IxSHE Tell Demo IxSHE 演示 |
CUSA17126 |
| Jinki Resurrection 神姬复活 |
CUSA25179 |
| Jinki Resurrection Demo Jinki 复活演示 |
CUSA25180 |
| Mikagami Sumika no Seifuku Katsudou 三镜纯花的清福胜堂 |
CUSA11481 |
| Nora Princess and Crying Cat 2 诺拉公主和哭泣的猫2 |
CUSA13586 |
| Nora Princess and Stray Cat Heart HD 诺拉公主与流浪猫之心高清版 |
CUSA13303 |
| Raspberry Cube 树莓方块 |
CUSA16074 |
| Tonari ni Kanojo no Iru Shiawase Winter Guest Tonari ni Kanojo no Iru Shiawase 冬季客人 |
CUSA11977 |
Note: Demos require latest firmware to download from PSN
注意 :演示版需要从 PSN 下载最新固件。
If you have the savedata setup and want to update the files, please refer to UPDATE.md.
如果您已设置存档数据并想要更新文件,请参阅 UPDATE.md (见下方)。
-----------------------UPDATE.md教程开始-----------------------
更新您现有的存档数据
There are 3 methods to updating your existing savedata/save files:
更新现有存档/存档文件有 3 种方法:
- Use n0llptr's Playstation-5-Save-Mounter [Recommended and easiest-to-use]
使用 n0llptr 的Playstation-5-Save-Mounter [推荐且最易于使用] - Edit or recreate a new save file using the steps in SETUP.md [If your FW isn't supported by the Save Mounter]
按照 SETUP.md 中的步骤编辑或重新创建一个新的存档文件 [如果您的固件不受存档挂载程序支持] - Restore an updated backup with new(er) savedata
使用更新的保存数据恢复已更新的备份
使用保存挂载器的简单步骤:
Make sure to read the README.md on the Playstation 5 Save Mounter repo.
请务必阅读 Playstation 5 Save Mounter 仓库中的 README.md 文件。
- If you jailbreak using one of the Artemis/Lua games, you will need to exit the game after the exploit has run. If using any other method to jailbreak, then proceed to Step 1.
如果你使用 Artemis/Lua 游戏进行越狱,漏洞利用程序运行完毕后需要退出游戏。如果使用其他越狱方法,请直接跳至步骤 1。- Follow the next steps from the home menu with no games running on your console
请确保主机上没有运行任何游戏,然后从主菜单按照以下步骤操作。
- Follow the next steps from the home menu with no games running on your console
- After jailbreaking, you need to load ps5debug on the console. Use at least version
v1.0b5or newer.
破解后,需要在主机上安装 ps5debug 。请使用v1.0b5或更高版本。- Use a payload sender or load it along with the exploit chain.
使用有效载荷发送器或将其与漏洞利用链一起加载。
- Use a payload sender or load it along with the exploit chain.
- Run the Save Mounter and enter your console's IP address -> You should see
Status: Connectedat the bottom of the Save Mounter
运行存档挂载程序,并输入您的主机 IP 地址 ->。您应该会在存档挂载程序的底部看到Status: Connected - Click Patch and you should see
Status: Patched Shellcore
点击 “Patch”(补丁) ,您应该会看到Status: Patched Shellcore - Click Setup and once you see
Status: Setup Done, then select your user from the drop down menu.
点击 “设置” ,当看到Status: Setup Done后,从下拉菜单中选择您的用户。 - Click Get Games and once you see
Status: Refreshed Games, then select the CUSA according to your game.
点击 “获取游戏” ,看到Status: Refreshed Games后,根据您的游戏选择 CUSA。 - Click Search and you should see
Status: Found X Save Directories(Usually X = 1, unless you have >1 save)
点击 “搜索” ,您应该会看到Status: Found X Save Directories(通常 X = 1,除非您有 >1 个保存目录)。 - Cilck Mount and you should see
Status: Save Mounted in /savedataX(Usually X = 0, unless you mount multiple saves)
点击 “挂载” ,您应该会看到Status: Save Mounted in /savedataX(通常 X = 0,除非您挂载了多个存档)。 - Now open your FTP Client and connect to your console via port 1337 (if using etaHEN) or 2121 (if using ftpsrv).
现在打开您的 FTP 客户端,并通过端口 1337(如果使用 etaHEN)或 2121(如果使用 ftpsrv)连接到您的控制台。 - Navigate to
/mnt/pfs/and you should seesavedata_<user id>_<game CUSA>_savedatadirectory.
导航到/mnt/pfs/,您应该会看到savedata_<user id>_<game CUSA>_savedata目录。- If the savedata directory doesn't exist there, check
/mnt/sandbox/<game CUSA>and you should see it there.
如果存档目录不存在,请检查/mnt/sandbox/<game CUSA>,你应该能在那里找到它。
- If the savedata directory doesn't exist there, check
- In the savedata directory, you can replace the files you want to update. Usually recommended to delete the existing files and copying new ones over.
在存档目录下,您可以替换想要更新的文件。通常建议删除现有文件,然后复制新文件。- WARNING: Do not delete
sce_sysdirectory for any reason. Any other file or directory is okay to delete.
警告 :任何情况下都不要删除sce_sys目录。其他任何文件或目录都可以删除。
- WARNING: Do not delete
- You can now go back to the Save Mounter and click 'Unmount' and wait until you see
Status: Save Unmounted
现在您可以返回保存挂载器,点击“卸载”,然后等待直到看到Status: Save Unmounted- Note: If you do not unmount the save before launching the game, it has a high chance of corrupting it.
注意 :如果在启动游戏前不卸载存档,则很有可能会损坏存档。
- Note: If you do not unmount the save before launching the game, it has a high chance of corrupting it.
- Once save is unmounted, click Unpatch and you should see
Status: Unpatched Shellcore
卸载存档后,点击 “取消补丁” ,您应该会看到Status: Unpatched Shellcore- Note: Again it is important to unpatch otherwise it has a high chance of corrupting it.
注意 :务必先卸载补丁,否则很可能会导致文件损坏。
- Note: Again it is important to unpatch otherwise it has a high chance of corrupting it.
-----------------------UPDATE.md教程结束-----------------------
How to use custom ELF Loader version?
如何使用自定义 ELF 加载器版本?
By default, the autoloader uses a custom version of elfldr that only accepts connections from the PS5 itself (localhost). This improves security by preventing other devices on your network from sending payloads to your console.
默认情况下,自动加载器使用自定义版本的 elfldr,该版本仅接受来自 PS5 主机(本地主机)的连接。这可以防止网络上的其他设备向您的主机发送恶意代码,从而提高安全性。
If you want to use a "normal" ELF Loader that allows sending payloads from any device:
如果您想使用允许从任何设备发送有效载荷的“普通”ELF 加载器:
- Place your custom ELF Loader (e.g.
elfldr.elf) in theps5_autoloaderdirectory.
将你的自定义 ELF 加载器(例如elfldr.elf)放在ps5_autoloader目录中。 - Add
elfldr.elfto yourautoload.txt.
将elfldr.elf添加到您的autoload.txt中。 - Note: If you are loading other payloads right after
elfldr.elfin yourautoload.txt, add a sleep command immediately after it (like!4000to sleep for 4 seconds) to give the new ELF Loader time to start up and listen before subsequent payloads are sent.
注意:如果您在autoload.txt中紧接着加载elfldr.elf之后的其他有效载荷,请立即在其后添加一个 sleep 命令(例如!4000以休眠 4 秒),以便让新的 ELF 加载器有时间启动和监听,然后再发送后续的有效载荷。
Example autoload.txt:
示例 autoload.txt :
# Load custom ELF Loader
elfldr.elf
# Give it 4 seconds to start up (only needed if sending more payloads)
!4000
# Send other payloads
ftpsrv.elf


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